Derick's Magic: The Gathering       
Deck Search    Combos    Combo Search    Card Search    Forums
Magic the Gathering Cards & Decks


Decks:
Mono | Multi
Deck Search

Combos:
Combos
Combo Search
Time Spiral Combos
Coldsnap Combos
Dissension Combos
Guildpact Combos
Ravnica Combos

Prices:
Price Guides

Auctions:
Buying Tips
MTG
MTG Singles
MTG Singles & Prices
MTG Boxes, Packs
MTG Foils
MTG Sets
MTGO

References:
Magic Rules
Card Search
Card Lists
Banned/Restricted

Online:
Magic Online
Magic Apprentice

Other:
Forums
Previous Polls
Best Cards
Magic Wallpapers
View Guestbook
Site Search
Contact Me

Links:
Magic Links
Other Resources

Magic: The Gathering Combos

Page 1 | Page 2 | Page 3 | Page 4

Page 2:

Flame Wave + Natural Affinity
Make all opponent lands 2/2 then wipe them out with flame wave

Animate Land + Eradicate
Animate one of your opponents lands, then drop Eradicate on it, which destroys that land, all of them in his/her hand, and in their deck..... It hurts very badly believe me!!!!

Charisma + Hermetic Study + Horseshoe Crab
Fast control play the horseshoe crab and then the hermetic study. Play charisma and tap horseshoe crab and deal a creature 1 damage and it is yours. Untap and tap for another creature and then once you are out of mana attack their ass and they cannot block all creatures so that is some damage there.

Black Vise + Donate + Howling Mine + Library Of Leng
Use Howling Mine to draw lots of cards, then Donate them your Library of Leng to skip their discard phase. Then kill then with a 20 point Black Vise.

Jangling Automaton + Samite Blessing + Sands of Time
Put the blessing on any creature you control and attack with Jangling Automaton. Now, all the creatures your opponent controls will be untapped, the automaton will not receive any damage thanks to the blessing. Then play sands of time. Your opponent will be forced to tap his creatures in his turn. Repeat this, it's a real weenie killer!

Chronatog + Kismet + Stasis
Play Kismet, then wait until you can play both Chronatog and Stasis. Now, your opponent will be completely locked-down, because the Kismet doesn't allow him to play any untapped lands, the Stasis eats his upkeep and the Chronatog eats your turn each turn. Just stand there, without having to pay any cost for stasis and let the opponent sit and draw his deck to the last card. This way you win EASILY!!

Inviolability + Taunting Elf + Venomous Breath
Put the taunting elf into play, play venomous breath on him, then inviolability. There you have it...... A 0/1 creature that when it attacks all opponents' creatures block, destroy all of them, and best of all, taunting elf is immortal!!!!!

Circle of Protection: Red + Downhill Charge / Granite Grip + Rupture
Have creatures out that have flying. If possible slap on a rancor or two and play the right cards. Then they are almost dead and you have massacred most of their creatures.

Elvish Piper + Seeker Of Skybreak
Play two creatures instead of one each turn (untap elvish piper with seeker).

Aluren + Recycle
Play an infinite number of creatures each turn.

Angelic Chorus + Noble Purpose (optional) + Phyrexian Processor
Gain a lot of life with Congregates, and have an Angelic Chorus in play. Pay a lot of life when you cast the Processor, then put a big creature in play. Gain life through Angelic Chorus, then even more life with Noble Purpose.

Arcane Laboratory + Ertai, Wizard Adept
Players may only play one spell a turn and you always are able to counter it, leaving a complete lockdown perfect for control decks.

Fungusaur + Prodigal Sorcerer
Have Prodigal Sorcerer hit Fungasaur once each turn to pump up Fungusaur to whatever size you want.

Antagonism + Bottomless Pit + Megrim
Megrim target opponent discards a card at random from his hand. Bottomless pit whenever target opponent discards a card deal 2 damadge to him or her. Antagonism during target opponent's discard phase deal 2 damage to him or her. Think about 16 damage a turn.

Blood Oath + Sunder
Kill your opponent choosing LAND and deal him 30+ damage.

Charisma + Prodigal Sorcerer
Prodigal Sorcerer: Tap deal 1 damage to target creature or player. Charisma: whenever enchanted creature deals damage to another creature gain control of that creature. Have prodigal sorcerer deal damage to a creature killing it or u gain control of it.

Circle of Protection: Black + Darkest Hour + Paladin en-Vec + Worship
With this in a black and white deck, you can probably never die!! This also goes in turn with pestilence decks.

No Mercy + Simulacrum
no mercy-all creatures die when they deal u damage, simulacrum all damage dealt to you is instead dealt to a creature u control.

Angelic Chorus + Ashnod's Altar + Elvish Piper + Enduring Renewal + Life Chisel + Ornithopter + Serra Avatar + Stream Of Life
Sac serra av for double life and play it again to double it again sac orn for 2 mana and pow!!!!! stream for inf.

Celestial Convergence + Inviolability + Spiritual Asylum + Veteran Bodyguard
Cast Veteran Bodyguard, give it inviolability, put out a spiritual asylum and you can't be touched. Then play a celestial convergence and if you are on a good amount of life you win the game in seven turns.

Firestorm + Wall of Shadows + Yawgmoth's Bargain
Get out wall of shadows to block then get out bargain pay 19 life and draw 19 cards then firestorm (discard your whole hand to do a good 25 damage).

Alexi's Cloak + Ali from Cairo + Gaseous Form + Cho-Manno's Blessing
Play ali, slap on the gasous form so it can't deal or receive combat damage, then put on cho-manno's blessing to give it protection from the opponents color, alexi's cloak so it can't be target of spells or abilities, almost guaranteed to win if you have a good creature out or a millstone.

Familiar Ground + Goblin War Drums
This makes all your creatures unblockable. Throw in some hunted wumpus (6/6 1 forest and 3 other (its drawback will not affect you)) for simple five or six turn kills. Rampant growth would also come in handy (4 mana on the third turn).

Noble Purpose / Spirit Link + Serra Avatar
Serra Avatar doubles in size each turn!!!!

Ivory Mask + Jolrael, Empress of Beasts + Opalescence + Spiritual Asylum
All of these cards affect each other making themselves, your creatures, your land, and yourself untargetable by spells and abilities.

Armageddon + Dingus Egg
Play this combo as early as possible. Once you cast the dingus egg don't play any more lands (if you have the 3 and 1 plain to cast armageddon). Wait for your opponent to get a lot of lands out, and right when they don't expect it cast armageddon. You take 8 damage but they take a lot more!

Crawlspace + No Mercy
Play Crawlspace and only two creatures can attack you each turn. Now throw your No Mercy out and every time they do attack you with those two creatures they die. That will make them think twice.

Heartstone + Sliver Queen
Heartstone - All abilities cost one less to play, and Sliver Queen - Pay 2 put a Sliver token into play, treat these tokens as 1/1 creatures that count as Slivers.

Cemetery Gate + Pestilence + Urza's Armor
Use the Cemetery Gate (0/5, Protection from Black) to make sure the Pestilence stays alive. Then use Urza's Armor to prevent all damage done to you by the Pestilence. A lot of damage to everything except you every turn.

Anhk Of Mishra + Parallax Tide
Play the 2 anhk of mishras first then play the parallax tide, take 5 fading counters off parallax tide and that will remove 5 of your opponents lands from play, then in your next upkeep parallax tide will leave play and your opponent will have 5 lands come into play, the anhk of mishra will deal 4 damage for each land and your opponent will take 20 damage and will be dead- JAY

Squee, Goblin Nabob + Tempting Licid + Venom / Venomous Breath / Venomous Fangs
The licid works like Taunting Elf, so put it on the Phoenix. Then play the Venom on it and attack. All the creatures the opponent controls die, and the Phoenix either goes back to your hand or into play.

Ferocity + Laccolith (any) + Trap Runner
Put the Ferocity on the Laccolith and attack. Use the runner's power to block it and it does damage to any creature, but the Ferocity beefs it up when it is blocked, so the Laccolith does more damage every time!

Kor Chant + Taunting Elf + Venom + Wall of Shadows
All your opponent's creatures block the Elf and are destroyed. Then, use the Kor Chant and redirect the damage to the Wall, which then does the damage to the opponent!

Defense Grid + Furnace Of Rath + Lava Axe
Before playing the Furnace, play the Grid for your protection. Play the furnace, then play both axes for a total of 20 damage!

Flint Golem + Lure
Attack with this combo and you can guarantee lot of discarded cards and a very dead flint golem.

Circle of Protection: Red + Flame Rift
Simple, but dealing everyone except for you 4 damage for R2 can't be bad.

Natural Affinity + Reins Of Power
You need seven mana to do this..... 2 island and 5 forest.
Play Natural Affinity to make all lands 2/2 creatures until end of turn. (tap 3 forests for this) Now that all lands you and your opponent have a lot of 2/2 land creatures play Reins Of Power which is....You and target oppenent each untap and gain control of all creatures the other controls until end of turn. Or something like that. Attack with all the creatures, and your opponent can't stop you because he/she has no land to counter or any creatures to block with.

Eradicate + Verdant Touch
Verdant Touch any land and then Eradicate the animated land. This will also remove any other copies of cards with the same name from the player's hand, graveyard and library (yes it will remove all basic lands with the same name as the animated land).

Masticore + Squee, Goblin Nabob
Discard squee to masticore then it comes back to your hand then do it again. It's a masticore with no down side.

Citanul Flute + Elvish Piper
With a forest and X you search in your library for a creature and put into play. It kicks!

Abu Jafar + Entangler
Abu Jafar (When Abu Jafar is put into graveyard bury all creatures, blocked, or blocking abu jafar. 0/1) Entangler (enchanted creature may block any number of creatures.) This combo is like a mini wrath of god except it doesn't target your creatures.

Avatar of Might + Exhume + Lotus Petal (3), Mark of Fury
Let them go first, when your turn comes, draw but don't play anything and throw away the Avatar. 2nd turn: play all three lotus petals, use two black mana for the exhume and put the Avatar in play. Sac the 3rd petal for red mana and play Mark of Fury on the Avatar. It should be over by the 4rh turn....

Equilibrium + Viashino Sandscout
The Viashino Sandscout bounces back to your hand at the end of you turn. Cast it, pay one to use Equilibrium, and repeat each turn.

Goblin Medics + Sigil of Sleep
Enchant Goblin Medics with the Sigil and attack with it. When the Medics tap, they deal one damage before blockers can even be declared. After bouncing a creature back to your opponent's hand, the Medics do an addition one combat damage for attacking.

Horseshoe Crab + Kyren Negotiations
Tap your Crab with K.Negotiations, pay one blue, untap, and repeat as necessary.

Mind Games + Psychic Venom
Put Psychic Venom on one of your opponent's land and use mind games to tap your opponent's land.

Ley Druid + Lotus Vale + Paralyze + Stream of Life + Wild Growth (2)
Put two Wild Growths on the Lotus Vale, and the Paralyze on the Ley Druid. During Your upkeep, use the Lotus Vale to untap the Ley druid and have one mana left in your pool, repeat, thus giving you infinite mana, use stream of life and gain 43790379321 life :) -Scubakunt@hotmail.com

Curiosity + Mind Over Matter + Prodigal Sorcerer
You play mind over matter, an enchantment. Then u play curiosity on a prodigal sorcerer. u tap the prodigal sorcerer, doing one damage to ur opponent and drawing a card from curiosty. U can then use mind over matter and discard the card u just drew to untap the sorcerer and begin the process again.

Basalt Monolith / Grim Monolith / Mana Vault + Juju Bubble + Magma Mine + Power Artifact
Put out the mana vault\basalt monolith\grim monlith, stick a power artifact on it, and get infinite mana for your upkeep. use magma mine or juju bubble to piss your opponent off.

Eradicate + Natural Affinity + Revive (optional)
Play Natural Affinity to turn all lands into 2/2 creatures. Then play Eradicate to destroy all of one color of thier land. Try to have more than one Eradicate in your deck. That way you can use Revive to get back Natural Affinity and do it again. Note, When your finished, try attacking with some of your land, to throw them off.


Derick's Magic: The Gathering, created by Derick Yung, is not sponsored by Wizards of the Coast, Inc.


Sponsors: Germs | Loans | Secured Loans | 0 Credit Cards | Personal Finance