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Magic: The Gathering Combos

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Page 3:

Ashnod's Altar + Blaze + Fecundity + Heart of Ramos + Saproling Cluster
Pay 1, discard for a saproling. Sac it 4 2 mana and draw a card from fecundity.Keep one of that mana and use the other to repeate the process. Rack up 23 mana, cast heart of ramos and then blaze for 20 points.

Congegrate + Moonlit Wake (4) + Wrath of God
-Moonlit Wake (You gain 1 life for each creature that goes into the graveyard)
-Congegrate (Gain 2 life for each creature in play)
-Wrath of god (Bury all creatures)

You wait until you have at least 8 mana out to do that. When theres alot of creatures out, tap 8 (4)to cast a Congagrate (you'll gain 2 life for every creatue out) and (4)to cast 2 Moonlit Wake (if you didn't already casted them).Wait a turn and once you have 4 moonlit Wakes out, cast a Wrath of god and you'll gain 4 life for every creatures that goes into the graveyard.

Armageddon + Copper-Leaf Angel + Feldon's Cane
-Copper-Leaf Angel (Sacrifice a land: put a +1/+1 counter on Copper-Leaf Angel)Ex: sacrifice 3-4-5-6 ect...lands and put that many +1+1 counters on Cupper-Leaf Angel.
-Armageddon (Destroy all lands).
-Feldon's Cane (Reshuffle your graveyard into your library. Remove Feldon's Cane from the game.

When you have 5 manas out, take out the Copper-Leaf Angel, then you keep taking mana out for a couple of turns, when your next upkeep comes tap 1 to take out the feldon's cane then tap 4 to cast an Armageddon and at the same time that your casting it sacrifice all your lans to put that many counters on Copper-Leaf Angel and after all that is done before the end of your turn tap Feldon's Cane,sacrifice it and reshufful your graveyard into your library.

Mana Flare + Mishra's Helix
Keep their land tapped and have mana left over.

Avatar of Fury + Kris Mage + Search For Survivors
First turn, play Kris Mage. Second turn, tap Kris Mage and discard Avatar of Fury. Third turn, play Search for Survivors and bring Avatar of Fury into play. OW.

Cho-Manno's Blessing + Wall of Glare
Works especially well on creature decks block all creatures and don't lose a creature.

Conspiracy + Moggcatcher
Put conspiracy into play and name goblins then tap 3 and look for any creature and put it into play this combo kills.

Ashnod's Altar + Heartstone + Sliver Queen
Drop all of these three sac one sliver to add two mana to your pool to make two slivers sac them to add 4 mana repeat until you are satisfied then drop a concordant crossroads and attack for infinite.
A classic instantaneous win. If you get these three out, maybe even with an Acidic or Victual Sliver, your opponent will have a very tough time surviving.

Earthcraft + Fertile Ground + Hermetic Study + Horseshoe Crab + Island
Place the Fertile Ground on an island while Earthcraft and Horseshoe Crab are in play. Tap the island to produce two blue mana, (one naturally and one from the Fertile Grounds) and store it your mana pool. Use one to untap the Horseshoe Crab, and leave the other blue in the pool. Now tap the Horseshoe Crab to untap the Island and do it again, this will give you unlimited blue mana. Do this till you have 2+oppenents life in blue mana, use the two to put Hermatic Study on the Horseshoe Crab and use the rest to ping your oppenent by tapping and untapping enough times. This can all be done by turn 3 if given the right cards.

Opalescence + Parallax Tide + Parallax Wave + Stroke of Genious
have all in play. 3 wave, 3 tide. tap island for floating, tide island, tide 4 island, wave tide, islands return, untapped. restart. get 60+ blue floating, then stroke opponent for everything. "What? Draw HOW MANY cards?" also use: stream of life other fun X cards

Denying Wind + Library of Leng + Recall
First, play Library of Leng to let you discard to the top of your library. Then, play Denying Wind to look through your opponent's deck and remove 7 cards from the game. Then cast Recall, discard to your library, and draw and play Denying Wind again. Now you can take 14 cards from your opponent's deck, and leave him with no land, all land, no creatures, or get rid of any other spells causing you problems.

A Life Gaining Spell (Optional) + Reveille Squad + Siren's Call + Stasis
First, play Reveille Squad. Then, cast Stasis. Next, attack with all your creatures. Uh oh! You just tapped all your creatures, now now you can't untap them because of Stasis. Never fear! Just play Siren's call to cause all your opponent's creatures to attack, and Reveille squad will untap your creatures. You may want to use the life gaining spell to bring your life up if you take damage.

Scryb Sprites And Other 1 Mana Cost Creatures + Stampede Driver + Vitalizing Wind
First, cast as many of your small creatures as you can. Scryb Sprites are reccommended because they have flying. Next, cast Stampede Driver (since he only needs 1 mana to cast it should be easy to play him early). Now, attack with all your creatures except Stampede Driver, and use Stampede Driver's all attacking creatures gain +1+1 and Trample until end of turn ability. Right now oyur opponent thinks this is just an ordinary attack, but he's wrong! Play Vitalizing Wind to turn all those 2/2 quick Trample creatures into 9/9 quick Trample creatures. Ouch!

Gulf Squid + Stasis
First, cast Gulf Squid to tap all your opponent's lands. Then play Stasis to keep his lands tapped. Simple, quick, and easy.

Mana Leech / Mole Worms + Mystic Compass + Spreading Algae
okay, first off, this is combo is taken from a swampwalk deck i put together a while ago. it helps to cripple the opponent while not straying to far from the original theme. okay have the mystic compass and either the mole worms, or mana leech out, and a spreading algae in your hand. now, at the beginning of you turn use the compass to turn an opponent's land into a swamp, *(then you would use your swampwalkers to attack without being blocked) now before your turn is over play spreading algae on his/her land you just turned into a swamp. and then use the mana leech's(or worm) ability to tap the swamp. and the best thing is, the spreading algae goes back into your hand.

Cemetery Gate + Pestilence + Urza's Armor
First cast Cementery Gate and Pestilence total of 3 black mana and 4 colorless to cast. On your next turn cast Urza's Armor 6 colorless. Now you can pestilence for all you want and take no damage as well as have a creature still in play.

Ashnod's Crypt + Living Death + Wrath of God
Play Wrath of God to destroy all creatures in play and then sacrifice Ashnod's Crypt to remove all cards from your opponents graveyard. Then play Living Death to bring all your creatures back for your graveyard while your opponent has nothing!

Avatar of Woe (3) + Buried Alive + Living Death
Use Buried Alive and search through your library for three Avatars of Woe. Immediately after use Living Death, resurrect all three of your Avatars of Woe and play them without paying the mana cost.

Nettling Imp / Siren's Call + Peace Talks
Peace Talks-No creatures can attack for the next three turns. Siren's Call-All creatures of targeted opponent have to attack except walls. If unable to, they die. Nettling Imp-1/1, tap to make target creature attack you.

Candelabra of Tawnos + City of Traitors + Rocket Launcher (Or Any X Card)
Tap the city for 2 mana. Use the candlebra for 1 and untap the city. Repeat for infinite mana. Once you have all you need, use the launcher to kill them.

Earthcraft + Overgrowth + Stream of Life + Saprolings
put about 20 saprolings into play, use two overgrowths on one land, use earthcraft to untap the land 20 times, and stream of life for 100 life

Entangler + Wall of Shadows
All damage dealt to wall of shadows by creatures is reduced to 0. Entangler allows enchanted creature to block any number of creatures.

Flowstone Hellion + Giant Growth / Might of Oaks
Cast the flowstone hellion, when next turn comes around attack and use giant growth and pump up to an 11/1. (Flowstone hellion gets +1/-1 for 0.)

Angelic Chorus + Krovikan Vampire + Nettling Imp + Phrexian Processor
Use the imp to force weenies to attack and steal them w/ the vampire to make an entire army

Gilded Drake + Sigil of Sleep + Thornwind Faeries
Play the gilded drake, exhange control of it for one of your opponents creatures, and return it to your hand with the sigil of sleep on the thornwind faeries.

Living Death + Large Creatures + Survival of the Fittest
First load your deck with powerful creatures of all 5 colors plus multi's and artifacts. Use survival of the fittest to put them all in graveyard, then use living death to birng them all into play with out paying any of there mana costs. Just in case u dont draw survival and living, add 4 demonic or vampiric tutors.

Copy Artifact + Jester Cap + Skull of Orm
Play Jesters Cap, Copy it with the Copy Artifact, then use the Copy Artifact, then use Skull of Orm to get back the Copy Artifact and continue this each turn. Have fun.

Karma + Sleight of Mind
Once Karma is in play sleight it to whatever lands opponent has most of and they die really soon.

Fire Whip + Shocker
Cast shocker and then put the fire whip on it and you can make them draw their deck out(play a megrim and it can be devistating).

Maddening Imp + War Tax
tap the maddening imp to make their creatures attack (all that can't are destroyed) then use the war tax ability (enchantment,pay 1blue and x,all creatures attacking can't attack unless their controller pays x for each one) to kill all of their creatures!

Mana Flare + Palinchron
You must have 7 islands in play with mana flare. Play palinchron and then return it to your hand then you will have 3 mana in yor mana pool and you do it over and over again

Avatar of Hope + Diplomatic Immunity + Inviolability + Venom
Play the avatar then inviolability then venom then diplomatic immunity. With this combo played in this order you have a creature the cannot be targeted, does not take damege, can block any number of creaters, and kills all creatures that it blocks

Jolrael, Empress of Beasts + Rancor + Taunting Elf + Venomous Breath
You must have taunting elf in play,and Jolrael in play turn your opponents lands into creatures,then attack with taunting elf,your opponent blocks all his creatures for taunting elf,then play VENOMOUS BREATH!!! HAHAHAHA!!!(all of his creatures and lands are gone)

Flood + Giant Oyster
With Flood's ability to tap any land based creature, the Giant Oyster can then trap and eventually whittle away anything.

Nettling Imp / Norritt + Royal Assassin
Remember that you can wipe out creatures with Royal Assassing after they are tapped as attackers. Norrit and Nettling Imps do this nicely.

Horseshoe Crab + Hermetic Study + Awakening
Here is the real killer. Horseshoe Crab with a Hermetic Study is nasty, but play an Awakening and everything untaps each turn, allowing you to "poke" on your turn AND on his turn.

Conversion + Magical Hack / Mind Bend
Wanna shut an opponent's mana production? Along the same lines as the Karma/Magical Hack combo, play a Conversion, then Hack the word "mountains" to whatever lands your opponent is using the most of (by the way don't wipe out your own mana in the process).

Brass Man + Veteran's Voice
This combo is both quick and nasty. Brass Man is a 1 casting cost artifact creature that only untaps if you pay 1 colorless. Veteran's Voice is an enchant creature spell that gives another creature (+2 +1) by tapping the creature that it enchants. Thus, you play Veteran's Voice on the Brass Man, tap it to give another creature its bonus, then spend 1 colorless to untap the Brass Man and do it again. With enough mana, this combo gives bonusses through the roof. P.S. be sure to include some cards which provide Trample ability.

Bottomless Pit + Library of Leng
Make your opponent discard a card every turn and you discard only if you want to.

Coat of Arms + Verdant Force + Verdeloth the Ancient
Verdant force puts out saproling tokens. Then the Verdeloth The Ancient powers them up with its kicker. Then finally, Coat of Arms powers them up again. While all of his is happening Verdant force is still making more saproling while coat of arms keeps powering them up again and again and again...you get the point. Plus verdant force puts out saprolings on every players turn!!! MONSTER COMBO!!!!!!!!!!!

Masticore + Venomous Fang
Play Venomous fang on Masticore. Pay 2 to have masticore deal 1 damage to target creature. venemous fangs ability"if enchanted creature successfully deals damage to a creature destroy it"

Coat of Arms + Goblin Marshal + Lifeline + Pandemonium + Repercussion
This may take a few turns to pull of unless Mana Flares are in play. Make sure you have at least the Lifeline, Pandemonium and Coat of Arms in play before dropping Goblin Marshal the Repercussion is optional. Just sit back and watch the damage mount up by not payin Goblin Marshal's echo. The second turn Goblin Marshal is in play it should be game.

Abyssal Horror + Crovax the Cursed + Lifeline
A way to pump up Crovax while also getting rid of the opponent's hand

Avalanche Riders + Lifeline
A simple, yet effective use of echo for land destruction

Bone Shredder + Lifeline
A simple, yet effective, use of echo for creature destruction

Avatar (any) + Food Chain + Reya Dawnbringer + Saproling Symbiosis + Verdeloth the Ancient
First you sacrifce both Verdeloth and the Avatar to food chain during your upkeep, then you use Reya to bring Verdeloth into play, then sacrifice Reya to Food Chain, and use all this accumulated mana for Verdeloth's kicker. You'll end up with a 23 2/2 Saprolings. You then use Saproling Symbiosis to get 47 2/2 Saprolings.

Ashnod's Altar + Deranged Hermit + Gaea's Cradle + Liege of the Hollows + Lifeline
First, you use the effective way with Lifeline and Deranged hermit to work up a horde of squirrels, preferably 40(ten turns of doing this). Then you sacrifice Liege to Ashnod's Altar, and us that two mana plus the forty-odd from Gaea's Cradle to end with a grand total of about 90 squirrels.(Please note this process is repeatable)

Feldon's Cane + Mishra's Helix + Turnaround
First you tap as many lands as you can(saving enough mana for Turnaround). You then untap all lands you control and repeat the process. This is highly effective in multiplayer games. The Feldon's just helps you get Turnaround back.

Aura Fracture + Spreading Plague + Sway of Illusion
Play Aura fracture,then play Spreding Plague. You then make all the opposing creatures the color of a creature in you hand, and all your's a color that is different from that color. Play the creature. Watch as this effectively wipes the table clean of creatures. Then sacrifice a land to Aura fracture, getting rid of Spreading Plague. Then go on a rampage and wipe out your opponents

Ertai, Wizard Adept + Heartstone (2) + Seeker of Skybreak (2)
Isn't it obvious. You can counter four spells for 8, even if you don't have counterspells in the deck.

Any 8 Creatures + Barrin, Master Wizard + Heartstone + Lifeline + Thran Turbine
Have Barrin(2:Sacrifice a permanent:Return target creature to it's owner's hand), and everything else in play. Then add the mana from the turbine to have 8 mana. Use this eight mana to sacrifice 8 creatures(that's important, it has to be creatures) and return eight of their creatures to their hand. Then, at end on turn, all those creatures you sacrificed come back into play.

Rebel (any) + Soldevi Digger
If you can't find or afford Lin Sivvi, Defiant Hero use a $4.00 rare from alliances. The Soldevi Digger allows you to put the top card of your graveyard on the bottom of your library for 2 colorless. Then just recruit the dead Reb back into play. This works especially well when used with Lawbringer and Lightbringer.

Boomerang / Time Elemental + Starke of Rath
Starke of Rath is a bad dude, but switches sides when you use him. End his treachery by using him, and putting him back into your hand via Boomerang or Time Elemental

Fortified Area + Rolling Stones + Wall of Essence
Fortified Area gives all your walls +1,+0 and banding. Rolling Stones allows them to attack. So, band your walls together-especially Wall of Essence-and attack. You decide where the damage from defending creatures goes, so spread it out among your walls to gain maximum life from the Walls of Essence. To supercharge the combo, throw in a Wall of Resistance (it gains +0/+1 counters) and Wall of Shadows or Wall of Vapor (to reduce any unwanted and unneeded damage to zero.)

Apprentice Wizard + Island + Sea Scryer
You can get a Blue and 2 colorless from a single island with these guys. Tap the island for blue, spend it on the Apprentice Wizard to get 3 colorless, then spend 1 colorless on the Sea Scryer to get a blue back.

Flood / Storm Elemental + Giant Oyster
Tap non-fliers with Flood and fliers with Storm Elemental, then keep 'em tapped and slowly kill them with Giant Oyster.

Defiant Vanguard + Entangler + Inviolability
Slap an entangler and an inviolability on defiant vanguard it can kill all their creaturesif they're stupid enough to attack and the vanguard is still hanging in there.

Avatar of Woe (4) + Krovikan Vampire (4) + Sengir Vampire (4) + Sorceress Queen (4)
Well,when your opponent attacks tap Sorceress Queen to turn one of you opponents creatures into a 0/2 creature.Block it with Sengir and Krovikan.Put a +1/+1 counter on Sengir and take control of that creature with Krovikan.It also helps if you have a Dingus Staff in play so that when your opponent's creature goes into the graveyard it deals 2 damage to him/her.-Keith-


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