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Magic: The Gathering Decks

 

Too Much, Too Fast

To win with this deck use the Elves and Wild Growths to get a Wurm or Hermit out on turn 3. The Rancors work well with Endless Wurms. Enchantresses can get to the 8/8 or 7/7 range too with a Blanchwood Armor. Note that your opponent's enchantments count too.
Scooterlsl@aol.com

  16 Forest
4 Treetop Village

4 Llanowar Elves
4 Fyndhorn Elves
4 Yavimaya Enchantress
4 Muscle Sliver
3 Deranged Hermit
2 Endless Wurm
2 Argothian Wurm

4 Rancor
4 Wild Growth
4 Blanchwood Armor
4 Overrun
1 Might of Oaks

(sideboard what you want)


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