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Magic: The Gathering Decks

 

The Witch Hunting Tim

Ray of Command - use them carefully and only when you have enough mana to cast one at a time... the idea with them is to grab the other player's big creature and stick it into Safe Haven.
Jack Lafreniere
 
  Lands:
10 Plains
9 Island
1 Safe Haven

Creatures:
4 Heavy Ballista
4 Crossbow Infantry
4 Witch Hunter
4 Prodigal Sorcerer
4 D'Avenant Archer

Non-creature spells:
4 Quash
4 Remove Soul
4 Ray of Command
4 Counterspell
4 Unsummon


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