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Magic: The Gathering Decks
The Witch Hunting Tim
Ray of Command - use them carefully and only when you have enough mana to cast one at a time...
the idea with them is to grab the other player's big creature and stick it into Safe Haven.
Jack Lafreniere
Lands:
10 Plains
9 Island
1 Safe Haven
Creatures:
4 Heavy Ballista
4 Crossbow Infantry
4 Witch Hunter
4 Prodigal Sorcerer
4 D'Avenant Archer
Non-creature spells:
4 Quash
4 Remove Soul
4 Ray of Command
4 Counterspell
4 Unsummon
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