|
|
| Deck Search Combos Combo Search Card Search Forums | |
|
Decks: Mono | Multi Deck Search Combos: Combos Combo Search Time Spiral Combos Coldsnap Combos Dissension Combos Guildpact Combos Ravnica Combos Prices: Price Guides Auctions: Buying Tips MTG MTG Singles MTG Singles & Prices MTG Boxes, Packs MTG Foils MTG Sets MTGO References: Magic Rules Card Search Card Lists Banned/Restricted Online: Magic Online Magic Apprentice Other: Forums Previous Polls Best Cards Magic Wallpapers View Guestbook Site Search Contact Me Links: Magic Links Other Resources Warning: include(includes/adsense_link.txt) [function.include]: failed to open stream: No such file or directory in /home/cashfrom/public_html/dericksmagic/includes/topandleftbar.txt on line 103 Warning: include(includes/adsense_link.txt) [function.include]: failed to open stream: No such file or directory in /home/cashfrom/public_html/dericksmagic/includes/topandleftbar.txt on line 103 Warning: include() [function.include]: Failed opening 'includes/adsense_link.txt' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/cashfrom/public_html/dericksmagic/includes/topandleftbar.txt on line 103 |
Magic: The Gathering Decksawesome rising waters deck
color: u (blue)
creatures:
2 tradewind riders
2 stronghold zeppelin
3 man-o'-war
3 air elemental
instants:
4 counterspell
3 daze
4 thwart
4 gush
enchantments/artifacts:
4 rising waters (enchantment)
4 eye of ramos (artifact)
4 sky diamond (artifact)
3 worn powerstone (artifact)
lands:
15 islands
3 saprazzan skerry
sideboard:
4 chill
4 blue elemental blast
comments:
the point of this deck is to leave your opponent with no usable mana while you have plenty. First things first get out an eye of ramos, a sky
diamond, and/or a worn powerstone. Next get out rising waters, this will tap all your lands but you will have one of the above mana producing
artifacts and at your upkeep you will untap one land so while you opponent has only one mana you have anywhere from 1 to 5 mana
(depending on how many artifacts you have out.) next using your mana bring out a tradewindrider, zeppelin, or elemental, (don't bring out the
man-o'-war untill they have a creature.) now it is your opponents turn, if they have enough usable mana for a creature or a spell counter it with
preferably daze or thwart because you will return mana to your hand which means more usable mana for you and they won't be able to stop
daze because they will have tapped out. now if they don't play anything play gush which will also return mana to your hand so you will have
more to untapped mana to use considering that you put a land down each turn and you can untap one at your upkeep so there is two mana
compared to your opponents one. now back to your urn just beat them down with your zeppelin's and elementals and if they get a creature or
two out just tap or return them using the riders and man-o'-war.
(sidenote: when returning a permanent with the rider DON'T I REPEAT DON'T RETURN A LAND, THAT WILL LIKE YOUR STRATEGY GIVE
THEM MORE USABLE MANA)
all in all this deck is pretty good deck that can really screw with opponents especially those dependent on heavy mana.
-Shea Conolly-
|