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Magic: The Gathering DecksGrowth Deck
Land--
5 Plains (you need Plains duh!)
4 Forest (you need Forests doy!)
1 Elfhame Palace (your Plains/Forest)
Green--
4 Muscle Sliver (there nice to have)
3 Giant Growth (to protect creatures or make 'em kill)
3 Rancor (not a bad enchantment...)
3 Treetop Rangers (you put Rancor on it to whip you enemy)
2 Yavimaya Enchantress (there nice to have in an enchantment deck!)
White--
3 Longbow Archer (two white mana for a first stirking 2/2 creature that blocks flying, just as good as White Knight)
2 Disenchant (to kill of stupid artifacts or enchantments that do you harm...)
2 Hero's Resolve (makes any creature a wall!)
2 Serra's Embrace (turns a creature in a Serra Angel)
1 Scour (gets rid of 'annoying come back' enchantments)
Gold--
3 Ranger en-Vec (an okay creature with regeneration)
1 Armadillo Cloak (not too bad...)
Artifacts--
1 Thran Golem (just because...)
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