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Magic: The Gathering Decks
Executor
Colors: White/Blue
Description: This deck revolves around the combo of Karma/Magical Hack. It is
somewhat weak against other Blue and/or White decks and can sometimes be
vulnerable to very fast creature decks. Many times, it will take a beating
early in a game, only to come back and win with a few life left.
Contents:
White:
4 Karma
4 Wrath of God
4 Story Circle
4 Enlightened Tutor
3 Circle of Protection (usually Red or Green)
Blue:
4 Mind Bend
4 Magical Hack
2 Sleight of Mind
3 Fade Away
3 Rebound
3 Quash
Land:
3 Kjeldoran Outpost
10 Plains
10 Island
Sideboard:
4 COP-Black
4 COP-Red
4 COP-White
2 COP-Artifact
1 COP-(whatever you put in the deck above-say, Green)
Comments:
Playing this deck can sometimes be like watching paint dry- it can get a
little boring. If you like a lot of combat and are big on creatures, this
deck is not for you. It is somewhat slow, usually needing at least 4 mana to
really get going. It revolves around getting out a Karma (or 2) and using
Magical Hack/Mind Bend to make the enchantment deadly to the other player.
Your defense is based around protective enchantments and creature removal.
Story Circle and COP is your first line of defense, backed up by Fade Away
and Wrath of God. The Kjeldoran Outposts provide a little creature support,
but do not hesitate to wipe them out with a Wrath if you need to. Rebound
makes direct damage spells hurt a little and Quash is here specifically for
Disenchants. The deck's downfall is against other decks of the same color,
where you end up hurting yourself with the Hacked Karma. Remember that
mono-Blue and mono-White decks will be beaten because they have more of that
single land than you will have. When against other White and Blue decks, Hack
the Karma to whichever land the opponent has the most of or whichever you
have the least of.
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