Derick's Magic: The Gathering       
Deck Search    Combos    Combo Search    Card Search    Forums
Magic the Gathering Cards & Decks


Decks:
Mono | Multi
Deck Search

Combos:
Combos
Combo Search
Time Spiral Combos
Coldsnap Combos
Dissension Combos
Guildpact Combos
Ravnica Combos

Prices:
Price Guides

Auctions:
Buying Tips
MTG
MTG Singles
MTG Singles & Prices
MTG Boxes, Packs
MTG Foils
MTG Sets
MTGO

References:
Magic Rules
Card Search
Card Lists
Banned/Restricted

Online:
Magic Online
Magic Apprentice

Other:
Forums
Previous Polls
Best Cards
Magic Wallpapers
View Guestbook
Site Search
Contact Me

Links:
Magic Links
Other Resources

Magic: The Gathering Decks

 

Executor


Colors: White/Blue 
Description: This deck revolves around the combo of Karma/Magical Hack. It is 
somewhat weak against other Blue and/or White decks and can sometimes be 
vulnerable to very fast creature decks. Many times, it will take a beating 
early in a game, only to come back and win with a few life left. 

Contents: 

White: 
4 Karma 
4 Wrath of God 
4 Story Circle 
4 Enlightened Tutor 
3 Circle of Protection (usually Red or Green) 

Blue: 
4 Mind Bend 
4 Magical Hack 
2 Sleight of Mind 
3 Fade Away 
3 Rebound 
3 Quash 

Land: 
3 Kjeldoran Outpost 
10 Plains 
10 Island 


Sideboard: 
4 COP-Black 
4 COP-Red 
4 COP-White 
2 COP-Artifact 
1 COP-(whatever you put in the deck above-say, Green) 


Comments: 
Playing this deck can sometimes be like watching paint dry- it can get a 
little boring. If you like a lot of combat and are big on creatures, this 
deck is not for you. It is somewhat slow, usually needing at least 4 mana to 
really get going. It revolves around getting out a Karma (or 2) and using 
Magical Hack/Mind Bend to make the enchantment deadly to the other player. 
Your defense is based around protective enchantments and creature removal. 
Story Circle and COP is your first line of defense, backed up by Fade Away 
and Wrath of God. The Kjeldoran Outposts provide a little creature support, 
but do not hesitate to wipe them out with a Wrath if you need to. Rebound 
makes direct damage spells hurt a little and Quash is here specifically for 
Disenchants. The deck's downfall is against other decks of the same color, 
where you end up hurting yourself with the Hacked Karma. Remember that 
mono-Blue and mono-White decks will be beaten because they have more of that 
single land than you will have. When against other White and Blue decks, Hack 
the Karma to whichever land the opponent has the most of or whichever you 
have the least of. 


Derick's Magic: The Gathering, created by Derick Yung, is not sponsored by Wizards of the Coast, Inc.


Sponsors: Germs | Online Loans | Secured Loans | Mortgage | Online Advertising