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Magic: The Gathering Decks

 

Hitman's Massive Multiplayer Rebel Onslaught


Colors: Mainly White 
Description: I typically play multiplayer "chaos" games where 6-8 players is 
the norm. In these games, creature decks are typical and the basic strategy 
is to "camp out" during creature stall and build massive armies. I thought a 
rebel deck would play into this strategy- WRONG! I almost completely "milled 
out" my deck every time. This Frankensteinian monstrosity is the result of my 
tinkering. First, it had to be huge so it wouldn''t mill itself out. Next, it 
had to put out a metric shit load of creatures to compete with Dragons, Thorn 
Elementals and such. Then, it had to deal with the typical Rebel killers- 
Engineered Plague and Pestilence. Finally, it had to be able to deal with its 
own size by including enough searching cards to be able to go fishing for 
whatever you needed. Well, it's definately huge- having as much land as most 
decks have cards. It puts out tons of rebels at a frightening rate. It 
giggles at enchantments and can tear itself apart for whatever you need. 
  
Contents: 
White Spells: 

4 Land Tax 
4 Disenchant 
4 Scour 
4 Enlightened Tutor 
4 Presence of the Master 

Artifacts: 
4 Soldevi Digger 
4 Urza's Incubator 
4 Heartstone 

Black Spells: 
4 Demonic Tutor 
4 Vampiric Tutor 
4 Howl From Beyond 

Land: 
10 Swamp 
4 Terrain Generator 
4 Fountain of Cho 
42 Plains (that's right 42) 

White Creatures: 
4 Defiant Falcon 
4 Nightwind Glider 
4 Thermal Glider 
4 Defiant Vanguard 
4 Ramosian Sargeant 
4 Ramosian Lieutenant 
4 Ramosian Captain 
4 Ramosian Commander 
4 Ramosian Sky Marshal 
4 Pious Warrior 
4 Jhovall Queen 
2 Cho Manno, Revolutionary 
2 Lin Sivvi, Defiant Hero 
4 Lawbringer 
4 Lightbringer 
4 Rappelling Scouts 
4 Ballista Squad 

Comments: 
Whew! What a deck. Playing this thing requires a good knowledge of its table 
of contents and good timing. The first priority is to get lots of land. The 
more land you have, the more you can recruit more rebels. You do this by 
getting a Land Tax as soon as possible- using Tutors for it if necessary. 
This not only helps you keep up with smaller decks, but removes land from the 
deck so you have a greater opportunity to draw a creature. This should get 
you going- casting creatures, recruiting others, and playing the artifacts 
which makes it all easier. Terrain Generators help, letting you get a land 
advantage, Urza's Incubators let you cast even big rebels for cheap, 
Heartstones let you recruit for really cheap, and Soldevi Diggers keep things 
coming back for later. So, if you have more Tutors or get a good draw, my 
next play is usually a Presence of the Master to shut down enchantments 
(especially Engineered Plague and Pesty). After that, I try to get Incubators 
if my hand is creature heavy, or Heartstone if I can recruit faster than I 
can play from my hand. 
  Creature play is pretty straightforward. Remember to recruit at the last 
possible instant- usually at the end of the player to your right's turn, but 
possibly before you declare blockers during an attack. This surprise factor 
is a huge advantage since your opponent's can't plan ahead and may even 
forget that you can recruit. Keep your graveyard clean by using Lin Sivvi and 
Soldevi Digger. This, too, can be huge. You can use a Lawbringer to frag an 
opponent's dragon, dig him to the bottom of your deck, then recruit him that 
turn to repeat the process next turn. Howl From Beyond is here especially for 
Dragons and big black creatures. Use it on a Thermal or Nightwind Glider to 
put a serious wallop on decks that cannot block these creatures. 
 Your defense is usually too solid to attack because of sheer numbers, but 
watch for a concerted effots by several players at once. Since you should 
recruit on other people's turns, this often leaves mana available to use a 
Ballista Squad if you need to. However, it is often wise to block and take 
out their creatures because you can get your creatures back from the 
graveyard and your opponent usually cannot.  By the way, this deck is usually 
played much better when humming or singing Billy Idol's "Rebel Yell" softly. 


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