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Magic: The Gathering Decks"Be Peaceful or Die!" Decklands: 33 plains 1 forbidding watchtower 1 kor haven artifacts: 2 shield of the ages 1 bone flute 3 rod of ruin 2 fountain of youth 2 glasses of urza (always handy:) 2 watch dog 1 crenallated wall 1 adarkar sentinel (highly replacable) 1 crystal chimes 1 barl's cage 1 icy manipulator creatures: 4 icatian javelineers 4 crossbow infantry 3 samite healer 1 femeref healer (just tired of sammy's picture) 3 master decoy 4 alabaster wall 4 d'avenant archer 1 sanctum custodian 2 combat medic 2 ballista squad 4 heavy ballista 4 serra angel spells: 3 afterlife 4 disenchant (all different pictures) 2 invulnerability 1 contemplation 3 orim's prayer 2 castle 1 alabaster potion How the deck works: This is largely a multiplayer deck. The archers, ballistae, etc are the fun part of the deck. In multiplayer you become a major factor in how combat goes, since you can shoot blockers or attackers, and with the healers and medics you can save what you want to. The watchdogs and orim's prayers effectively can give incoming creatures a -5 to their power and it's so much fun to watch someone attack you and then have more life than you started with and have them down several key creatures. The damage prevention also means protection from white creatures won't bother you too much. There are two major ways to win with this deck. Shoot down opposing flyers and use the angels, or use the rods of ruin. You can also just send in a couple of creatures and shoot down blockers till you get through, but that is just a pain sometimes. When I play this deck I always play "peace keeper" and wait for someone to get aggressive, and just blow up (okay I just perforate with arrows and sharp telephone poles) whatever attacks and smack the attacker with an angel or a rod blast and tell them to behave. People REALLY appreciate that bit of advice;) Ranevan
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