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Magic: The Gathering Dissension Combos
Here are some Magic: The Gathering Dissension combos I came up with.
Blessing of the Nephilim +
Might of the Nephilim +
Besides the Nephilim creatures, an obvious target for Blessing of the Nephilim and Might of the Nephilim
is the Transguild Courier,
which gets +5/+5 from Blessing and +10/+10 until end of turn from Might.
Forecasting a Govern the Guildless can help out if you don't have a 5-color creature.
Some non-Dissension 5-color creatures: Sliver Queen, Sliver Overlord, Atogatog, and Cromat.
Novijen, Heart of Progress
Play a noncreature spell and get a flock of Birds from Dovescape. Activate Novijen's ability to put
a +1/+1 counter on each creature that came into play this turn. Your Bird tokens are now 2/2 and
Pride of the Clouds
If you like flyers and W/U, this combo is for you. Pride of the Clouds gets stronger with
flyers, so why not give every noncreature spell the potential to boost its power / toughness?
Dissension + other sets combos
Celestial Ancient +
With a Celestial Ancient in play, you can basically pay GG (return Whip Silk to your
hand and then play it) to activate the Ancient's ability and put a +1/+1 counter
on each creature you control.
Buried Alive +
Proclamation of Rebirth
Play Buried Alive to get 3 creatures from your library into your graveyard (choose creatures with
converted mana cost 1 or less). Now give those 3 creatures new life with Proclamation of Rebirth.
You can do all 3 at the same time by playing Proclamation of Rebirth, or you can go the slow
and expensive route by forecasting the Proclamation of Rebirth.
Bronze Bombshell +
Custody Battle /
Risky Move /
How can you make your opponent gain control of Bronze Bombshell, so he or she sacrifices
it and takes 7 damage? An easy way is to simply Donate it.
- enchant Bronze Bombshell with Custody Battle and don't sacrifice a land
- SKy Swallower to give your opponent all other permanents you control
- Risky Move and hope that you lose the flip
∆thermage's Touch +
Need a blocker? Get any creature from your library, put it into play, attack on your
turn, and return it to your hand at the end of your turn.
Make sure you win the war of Birds with a Trophy Hunter (and give it some target practice).
You can ping any Birds
your opponent creates from playing noncreature spells (and getting them countered
with Dovescape), making your Trophy Hunter bigger in the process.
Pride of the Clouds +
Now creatures that don't normally have flying can help out your Pride of the Clouds,
as long as Wonder is in the graveyard and you control an Island. Instead of Wonder,
you could also try Levitation or Student of Elements flipped.
Rakdos Pit Dragon
Amok will let you empty your hand (to activate hellbent on Rakdos) and give you +1/+1
counters to place (how about on Rakdos?). Each +1/+1 counter you place on Rakdos
effectively does double damage with hellbent active.
Rakdos Pit Dragon
Psychatog by itself is scary, but why don't we add a Dragon that gets double strike
as long as your hand is empty? Psychatog can eat up your hand and graveyard while
unleashing a hellbent Rakdos Pit Dragon. Not something you'd like to see on the
other side of the table.
Bramble Elemental +
Doubling Season +
With this combo, you won't just move +1/+1 counters, you'll add an extra +1/+1 counter
every time you make a counter move with the Simic Guildmage. If you really want to,
you can move counters back and forth between the Elemental and Guildmage just to get more.
And your Bramble Elemental can benefit more than once from the same aura. All you have
to do is move the aura off the Elemental and then move it back on. This triggers the
Elemental's ability, giving you two Saproling tokens. With a Doubling Season out, you
could generate a total of four Saproling tokens.
Derick's Magic: The Gathering, created by Derick Yung, is not sponsored by Wizards of the Coast, Inc.
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